Friday, 20 April
Workshops and Conference Registration
The workshops are designed to be practical and hands-on. They present projects that can be easily applied in the classroom and inspire other projects, and provide tools and ideas that can be introduced right away in class on Monday. They reveal what’s being done locally and elsewhere and provide inspiration through the experiences of other teachers and researchers, comparing ideas with those of other participants and sharing doubts and concerns.
10.00 – 11.30
Learning to live among robots” what is it and how do we present the subject to students
M. Àngels Fernández,, head of the Technology Department; David Hispano, Innovation Department, Fundació Collcerola, Barcelona
According to MIT by 2025 each one of us will have a robot, either in the work place or at home. In this workshop we will see how to focus learning on programming and robotics using Lego Mindstorms EV3, through small challenges that provide a social vision of the use of technology, which will help bring it closer to boys and girls.
M. Àngels Fernández is a Technical Agricultural Engineer and has a diploma in Education. She has developed her educational work mainly in the field of technology and robotics for secondary education. As head of the Technology Department she has encouraged the use of new technologies and project work, linking the methodology used to promote individual, social and technological development among the boys and girls. Specifically, in the field of robotics, she has above all aimed to bring girls closer to the field of robotics through a wide variety of challenges and objectives that encourage the learning of different skills and abilities that are not exclusively technology-oriented.
David Hispano is a graduate in Spanish Philology but his professional career has always revolved around IT education. He is an IT and robotics teacher for secondary school students, a teacher trainer in the use of new technologies, an expert in maintenance and an administrator of systems in Windows. He is passionate about on-line work linked to education. One idea that he always considers for any type of teaching regarding the us.
The art of asking good questions – the art of asking the world.
Elvira Martí, and Ester Forné, Catalan Ministry of Education, Generalitat de Catalunya, Barcelona
What do images say? How can we generate knowledge from them? What role do the arts and humanities have within the framework of STEAM projects? How can the arts, social sciences and technology come together in one same project?
During the process of building their own identity, children pick up on and absorb the contents immersed in visual culture and adapt to the knowledge of the environment that reaches them from formal and informal educational disciplines. It is essential that we provide our students with the necessary skills to question the images in advertising, social networks, internet… and generate knowledge from a critical position. The workshop integrates contents from different fields and provides different practical and fun ideas based on the use of images and audiovisual technology in the context of research in the classroom, that help empower our students.
The workshop integrates contents from different fields and provides different practical and fun ideas based on the use of images and audiovisual technology in the context of research in the classroom, that help empower our students.
Elvira Martí trained as a Primary School Teacher, specialising in the knowledge of the environment at UAB, as a Sports Teacher at UB and she is also a school librarian. She graduated in Geography and History from UB and is responsible for CESIRE, for the area of social science (CERES – Humanities, Social Sciences and Philosophy) and knowledge of the environment. She participates in various cross-disciplinary projects and innovation groups. She is also part of different work groups that focus on knowledge of the environment and social sciences: DidDoc, Skills regarding knowledge of the environment and creative technology.
Ester Forné is an associate professor on the Official Master’s Degree in English Teaching and Learning for Infant and Primary Education: Experimentation and Plastic Arts at URL Blanquerna. She has extensive teaching experience and is the head of studies for infant and primary education, art education and English language. She is also coordinator of the centre’s Strategic Plan for improving student communication abilities, as well as coordinator of PELE (Foreign Language Pilot Project). She implemented the AICLE (Content and Language Integrated Learning) project at the centre and is a member (and coordinator) of the Amb Sense. Art i Escola Team and of the TIC+C Team. UAB’s ICE. She has published various articles about research on the arts and visual culture. Faculty of Fine Arts. UB.
Without conflict there is no learning
Sergi del Moral, professor and member of the management team at the Institut-Escola Les Vinyes de Castellbisbal (Barcelona)
This workshop aims to reveal what happens when the backbone of learning is not the answers but the questions. We will do this by trying to “fall in love” with a question and carefully managing the events that lead us to a possible solution. David Mamet says that the work of a playwright involves amazing the audience with what is about to happen, not only explaining and suggesting what might happen. Can a parallel be drawn in education? We will try and do so together, live and in person.
Sergi del Moral is a professor and member of the management team at the Institut-Escola Les Vinyes de Castellbisbal. His interests lie in the processes of transformation that contribute to creating a friendly and natural relationship between knowledge and learning, something that has led him to explore how to balance static matters and knowledge in favour of approaches that are more focused on action, production, creation, problem solving, teamwork and lifelong learning. He is also interested in anything that makes assessments a more diagnostic and less coercive process, as well as in the classroom and community dynamics that promote autonomy, initiative and responsibility among the boys and girls.
The Science and Art of Tinkering
Christa Flores, Stanford FabLearn Fellow and the Asheville Museum of Science, Asheville (USA) Ryan Jenkins, cofounder at the Wonderful Idea Co and founding member at the Tinkering Studio de l’Exploratorium, San Francisco (EUA)
In this problem-based science workshop you will practice all of the skills of a scientist, tinkerer and artist, while having fun and working through frustration. Imagine, test, build, iterate and laugh as you design a system to move a ball from point A to point B using as many forms of energy as possible. You will have 75 minutes to build your chain reaction before we set it off in a grand finale of surprising success or hilarious failure.
Christa Flores has a degree in Biological Anthropology and a masters in Secondary Science Education from Teachers College, Columbia University. She is a Stanford FabLearn Fellow studying constructionism through an NSF grant and works at the Asheville Museum of Science. She is the author of Making Science; Reimagining STEM in Middle School and Beyond and co-author of Meaningful Making, Projects and Inspirations for FabLabs and Makerspaces.
Ryan Jenkins és el cofundador de Wonderful Idea Co, un estudi creatiu situat al nord de Califòrnia que explora l’art, la ciència i la tecnologia mitjançant la filosofia maker i la metodologia tinkering. Ryan ajuda a formar educadors, dissenyar entorns lúdics i crear peces artesanals i artístiques úniques per a museus i espais maker. Ha treballat en la creació d’entorns inspiradors, exposicions motivadores i tallers de desenvolupament professional amb un gran impacte celebrats a l’Exploratorium. Com a membre fundador del Tinkering Studio, és cocreador d’exposicions i activitats que s’han utilitzat, adaptat i remesclat en moltes biblioteques, aules, espais maker i museus. També des del Tinkering Studio ha treballat de manera estreta amb socis com el grup Lifelong Kindergarten, del Media Lab del MIT, i escoles de Reggio Emilia i la Fundació LEGO, amb l’objectiu de conèixer més a fons les millors pràctiques i els últims avenços esdevinguts en l’àmbit de l’ensenyament.
Requirements: Mobile phone with memory & power supply
Augmented and Virtual Reality: Ideas and projects to collaborate with non-technological subjects
Francesc Nadal, professor of economics and teacher training, Institut Illa de Rodes, University of Girona
Project work methodology using emerging technologies must often adapt to include new trends and possibilities that offer the same evolution as the technology. The aim of this workshop is to provide practical examples of augmented and virtual reality applications and to come up with ideas and experiences on how these tools can influence the contextualization and learning of various subjects in the classroom, even those with humanities and social contents.
Francesc Nadal is a professor of economics at the Institut Illa de Rodes in Roses and a member of the management team. He leads the illaArgonauta project, which combines the classics (Greek and Latin) with economics through augmented reality, and the VRilla project for learning history using virtual reality. He also gives on-line classes in the audiovisual field and technology. He is on the board of the Espiral Association.
Experimenting and working autonomously. A method agreed on by consensus
Balbina Tantiñà Forcada, teacher and ex-director; Marta Vallbona Martos, third cycle (ages 10-12) tutor;
Our research has a basic focus: the interests of the children. Different approaches are worked on but the backbone is science and mathematics. Based on practical tasks, experimentation and autonomous work a line of action is established: ask questions, discuss, find solutions, pose challenges and draw conclusions that will allow generalisations to be made. We would like to share our experience.
Balbina Tantiñà Forcada studied at UAB in Bellaterra and is a qualified Infant Education teacher. She worked for 4 years at the L’Espurna nursery school in Castellterçol and for 5 years at the Maite nursery school in L’Esquirol. She also worked for 3 years on an interim basis until she passed her civil servant exams, following which she worked at two schools, Fortià Solà in Torelló and El Roure Gros in Santa Eulàlia de Riuprimer, where she has been for the last 14 years. During this time, she has worked in infant and also primary education. She was director of the school for 5 years.
Marta Vallbona Martos has been a teacher at El Roure Gros for the last 5 years. She studied Special Education Teaching at UB. She has always been a primary education teacher and in most cases has formed part of the third cycle (ages 10-12) at the schools where she has worked. Currently she is a tutor and head of studies at the school.
Andreu Cardo Martínez is currently the director of the El Roure Gros school. He studied teaching at UVic and he has been a teacher at El Roure Gros for over 20 years. He also worked as a teacher for 2 years in the USA (from 2008 to 2010). Over the years he has specialised as an English teacher, a first cycle teacher (ages 6-8), followed by a third cycle teacher (ages 10-12) and is currently a second cycle teacher (ages 8-10). He is also a teacher trainer at UVic.
Active learning steps. Designing, learning and experiences
Santiago Fuentemilla, coordinator of The Future Learning Unit at Fab Lab Barcelona; Xavier Domínguez, member of The FLU at FabLab Barcelona
This workshop aims to provide an experience that will impact participants, inspiring and motivating them to use digital manufacturing and makers technologies in any area of the curriculum and also to implement methodologies in the classroom, oriented towards project based learning (PBL).
Our learning methodology is based on short exercises, designed to encourage creativity and imagination among participants, as well as stimulating the search for tools and solutions for a correct definition. The workshop will be led by Barcelona’s Fab Lab Future Learning Unit, which focuses on the design and creation of active learning experiences using digital manufacturing tools for all ages.
Santiago Fuentemilla has a master’s in Architecture from La Salle (Ramon Llull University), Barcelona, specialising in design and architectural construction. In 2012 he graduated from the Fab Academy at Fab Lab BCN, completing a course in digital fabrication and rapid prototyping led by Neil Gershenfeld from MIT’s Center for Bits and Atoms (CBA). He is currently doing a PhD in digital manufacturing processes at EGA UPC. Over the last 10 years Santi has worked for several architecture companies carrying out projects at an international level. He is currently the design director at OPR in Barcelona, a multidisciplinary studio that focuses on the design of architectural concepts to improve user experiences. Since 2013, he has been part of the Fab Lab BCN team, participating in multiple educational and professional projects. Santi is co-creator of the POPUPLAB project (Mobile Fab Lab) that aims to spread the concept of digital manufacturing in our society: “Digital Fabrication Everywhere”. Santi is a Fab Guru of the Fab Academy academic program and is currently coordinator of the Future Learning Unit at Fab Lab Barcelona, a laboratory focused on the design and creation of active learning experiences with digital manufacturing tools for all ages.
Xavier Domínguez has a degree in Multimedia Engineering from La Salle (Ramon Llull University), Barcelona. In 2016 he graduated from the Fab Academy, an intensive 6-month digital fabrication and rapid prototyping program led by Neil Gershenfeld of MIT’s Center for Bits and Atoms (CBA). Since 2005, as co-founder, Xavier has been responsible for technology at Ambar VS, a company specialising in software development for the health sector, based in Barcelona and Los Angeles (USA). Since 2016, he has been part of the Fab Lab BCN team, participating in multiple educational and professional projects. Xavier is a member of the Future Learning Unit at Fab Lab Barcelona, a laboratory focused on the design and creation of active learning experiences with digital manufacturing tools for all ages, and is an instructor on the global Fab Academy program. More information: www.xavidominguez.com
Requirements: Laptop or Tablet
How to engage students in topics like Climate Change. Investigating changes in the concentration of oxygen and carbon dioxide in the air: causes and possible consequences
Fina Guitart i Sílvia Lope, CESIRE (area of science), Department of Education, Generalitat de Catalunya, Barcelona
A didactic inquiry proposal is presented with a STEM approach that analyses and reflects the changes in the composition of the air that come about in biological processes and combustion.
The results of different experiments are related to decision making on local and global problems regarding the composition of atmospheric air. Work is underway on combustion processes, including animal and plant respiration, photosynthesis of plants under different conditions and the alcoholic fermentation of sugars. It focuses on the interpretation of the data obtained using theoretical models and on the quantitative and kinetic aspects of some reactions. Vernier’s “O2 and CO2 sensor kit” is used, drawing on the advantages and potential of these tools to capture and analyse data.
Fina Guitart is a member of CESIRE’s area of science, where she coordinates and participates in various interdisciplinary projects and innovation groups. She is an associate professor of UB’s Department of Teaching Mathematics and Experimental Sciences on the Master’s Degree in Training Secondary School Teachers (specialising in physics and chemistry). She is the author of articles on science teacher training and co-editor of the EduQ magazine (chemistry education).
Sílvia Lope is a biology and geology professor and currently a member of CESIRE’s area of science. She is an associate professor of the Faculty of Health and Life Sciences at UPF on the Master’s Degree in Secondary School Teacher Training . She has coordinated and participated in various work groups for education innovation. She is the author of articles on science teacher training and has participated in conferences and congresses on the subject.
Requirements: Laptop or Tablet
How to design and program an intelligent robot to play games with you
Stefania Druga, Personal Robots group, MIT Media Lab, Boston (USA)
Participants can program either Jibo or Cozmo robots together via a visual programming interface (see a quick example).The robot will talk to participants and guide them through different programming activities on scratch (make games, stories) and will also ask participants to teach it new skills like remembering their name, or dance to song. Children will be asked to evaluate the robot at the end of the activity and say how helpful or friendly he was.
Stefania Druga, Stefania is a graduate student in the Personal Robots research group. Her research focuses on how children interact with and make sense of the growing collection of “smart” inter-connected playthings in the world around them together with their parents and grand-parents. She is exploring how families, as they play with these new devices, develop new ways of thinking about intelligence, emotion, and social interaction. Based on these studies, Stefania hopes to design new tools and activities to introduce families to machine learning and artificial intelligence in a playful way. She is especially interested in how embodied intelligent agents could play an active role in supporting children and their families to learn more about artificial intelligence through playful activities.
Tinkering with Paper Circuits
Ryan Jenkins, co-founder of Wonderful Idea Co, Exploratorium, founder member of the Tinkering Studio, San Francisco (USA)
In this hands-on tinkering workshop we’ll explore electric circuits using a mix of everyday and unusual materials such as copper tape, LEDs and colorful craft paper. As we build custom light-up creations, participants will explore both the content and process of art, science and engineering. We’ll use the shared experience to reflect on how to integrate this activity in the classroom and learn about ways to take the concept further by adding computation or 3D design.
Ryan Jenkins is a co-founder of Wonderful Idea Co, a creative studio in Northern California that explores art, science and technology through making and tinkering. Ryan helps train educators, develops playful environments and creates unique handmade exhibits and art pieces for museums and makerspaces. Previously he has worked to create inspiring environments, engaging exhibits and impactful professional development workshops at the Exploratorium. As a founding member of the tinkering studio, he has co-developed exhibits and activities that have been used, adapted and remixed in many libraries, classrooms, makerspaces and museums. He has also worked closely with partners including the Lifelong Kindergarten group at MIT media lab, Reggio Emilia schools and the LEGO Foundation to develop a deep understanding of the best practices and latest developments in education.
Maker your Magic Machine
Karien Vermeulen, Head of the Education Programme at Waag Society’s Creative Learning Lab, Amsterdam, Netherlands
Magic Machine is a workshop that taps into your motivation and imagination. It is a good equalizer and helps overcome possible fears of making. This exercise encourages ideas, not yet fully imagined, to come to the surface and to take concrete physical forms and it immediately gets you making and thinking with your hands.
Karien Vermeulen is Head of the Education Programme at Waag Society’s Creative Learning Lab. The Creative Learning Lab develops contemporary, exciting educational formats with experts from education, the maker movement, arts and new media. They enable children to develop their creative and technical skills, to gain sensory (learning) experiences and to express themselves.
Contemporary art intersections: geometry, optical illusion and 3D space
Nettrice Gaskins, digital artist, academic, cultural critic and advocate of STEAM fields, Boston, (USA)
For the makerspace workshop participants will make a simple machine from found objects (eg. Rube Goldberg Machine) or an apparatus and method for creating optical illusion effects (eg. Pepper’s Ghost). The overall goal of this workshop is not only to make a device/machine but also to explore the crossover of culture, art, geometry and computation.
Nettrice Gaskins attended Georgia Tech where she received a PhD in Digital Media in 2014. Her model for ‘techno-vernacular creativity’ is an area of practice that investigates the characteristics of this production and its application in STEAM. She blogs for Art21, the producer of the Peabody award-winning PBS series, Art in the Twenty-First Century, and published in several journals and books. She was the director of the STEAM Lab at Boston Arts Academy and lectures internationally.
Synchronise classrooms with the real world, allying with the resources of the neighbourhood
Marc Hidalgo Culubret, Soko Kids director, SokoTech, Barcelona
Soko Kids is a centre of digital education and citizenship based in an old chocolate factory in La Sagrera, one of the oldest industrial districts of Barcelona. Since 2015, Soko has welcomed children from all over the neighbourhood who come to learn. The centre combines and enhances STEAM elements, the design of games and plastics and creative experimentation in the learning process. Soko Kids seeks to create, with the children, the foundations of free and critical thinking about technology, and tries to contribute to the forming of citizens who not only have tools for understanding the complex systems that will govern their future environments but the necessary creativity and empathy to make those systems more fair and respectful of the environment.
In this workshop we will learn how to build a pedagogical suitcase taking advantage of all the resources on offer, learning to form and triangulate the neighbourhood / fablab / education ecosystem, which Soko Kids is committed to for the future of cities, the transformation of classrooms and educating citizens.
Marc Hidalgo Culubret, passionate about design and programming from a very early age, he is architect by the Barcelona School of Arquitecture of the Polytechnic University of Catalunya (UPC). Marc has participated in programming and design of video game scenarios and has been responsible for the design, layout and coordination of the Youth Mobile World Congress 2016, 2017 and 2018.
Also passionate about manufacturing, programming, gamification, and especially, with the new methodologies of education and leisure, it delves into everything that motivates the kids to learn!
With 6 years of experience in new technologies learning methodologies, programming, robotics and digital manufacturing, he has produced several avant-garde teaching guides for the sector. Marc, is currently Director of SokoKids where is devoted to the design of workshops and pedagogic tecnological methods aimed at making children , adolescents and citizens develop skills, creativity and critical thinking.
Escola dels Encants. Live education, learning environments, children involved in their own development
Noa Padín Pujoldevall, head of studies; Agnès Barba Encarnación, director of the Escola dels Encants, Barcelona
The education projects of different centres advocate for student-centred learning, aimed at developing learner autonomy and independence by placing responsibility for the learning path and decision-making in the hands of the students.
Come, and together we will build friendly environments for children and their individual and collective needs, which we call “learning environments”. We will share the organisational strategies that allow us to ensure that the school is a free space that favours the general development of the various intellects and in particular those skills that are most appropriate for each one.
We will explain why we feel that the most important thing is for the children to develop life skills; ones that will provide them with the tools to live in a globalised and complex world and allow them to be socially and technologically competent and able to adapt and interact in a changing world, so as to make it a better place.
Noa Padín Pujoldevall is in love with education and is constantly learning and constructing. Her academic degree says that she is a graduate in Primary and Secondary Education and has a postgraduate degree in Psychomotor Education. However, her main degree is being a mother to two children aged 11 and 9 who go to the Escola dels Encants. Thanks to her children she has trained in live education and is now a teacher of students in the “medium-aged community” and head of studies at the Escola dels Encants. She learns from the teaching methods of the past and from current articles on education but what she finds most enriching is a good conversation, over a tea or a glass of wine, with a colleague. She believes that by reflecting we progress and bring ourselves up to date.
Agnès Barba Encarnación has been a teacher for 35 years, restless and curious, she feels lucky to have been able to devote her professional life to her hobby. For this reason, she takes great pleasure in continually training, participating in reflection groups and researching. Being a mother has helped her rise to new education challenges and to search for new learning environments. As a result she became part of an education innovation group at UAB during its infant stage, organised the Barcelona Education Forum and became part of the pedagogical renewal movement. Currently, she is a delegate of the committee of schools promoting Escola Nova 21, a member of the Rosa Sensat Training Council, a representative of the directors for educational policies of the Barcelona Education Consortium and director of the Escola dels Encants. As an engaged educator, you will find her in different formats (written, visual and audio) looking to share some of her pedagogical discoveries.
Come and discover the Decide Game, “Light on the Waves”: the tool that brings together critical and futuristic thinking, debate and science.
Federica Beduini, physicist; Marta García-Matos, physicist and mathematician; Lydia Sanmartí-Vila, neurobiologist, outreach team; Silvia Carrasco, director of KTT, ICFO, Castelldefels (Barcelona)
We propose a classroom activity to boost discussion and critical and creative thinking about current issues in which science and technology play an essential role. In this case, the activity revolves around Climate Change. We will explain a methodology that helps to develop critical thinking and that emphasizes the need to have real and reliable data when it comes to forming an opinion on a topic.
Science and technology are increasingly visible and the need to consider existing data to produce a line of action is increasingly apparent. We will implement this methodology with you through the Decide Game that we have created within the current edition of the ICFO science fiction contest “Light on the Waves”, and we challenge you to implement your futuristic thinking as a tool for speculation and discussion. Come and discover the power of discussion for increasing scientific and technical knowledge and putting it into context!
Marta García-Matos is a physicist, mathematician and author working with ICFO’s outreach team, in charge of interdisciplinary programs. She has designed exhibits and workshops for CosmoCaixa, and organised the fiction contest “Light on the Waves”. She is also the author, together with Lluís Torner, of The Wonders of Light (Cambridge University Press, 2015).
Federica Beduini is a physicist working with ICFO’s outreach team, coordinating the institute’s educational activities to spread the passion for light and photonics among young students. She organised the 1st Young Photonic Congress, where more than 80 students had the opportunity to explain their research projects to their peers and ICFO researchers.
Lydia Sanmartí-Vila is a neurobiologist working with ICFO’s outreach team as a manager of international outreach projects. She coordinated the European Project GoPhoton!, with more than 150 activities attended by more than 600 000 people. She is also Executive Officer for ECOP, the European Alliance of Centres for Outreach in Photonics.
Silvia Carrasco is director of the KTT Unit at ICFO. Awarded with the “Fem Talent” award in 2013, she is also vice-president of the Spanish mirror of the European Platform Photonics21, a member of the board of SECPhO, the Southern European Cluster in Photonics and Optics, and founder of the “From Science to Business” program launched by ICFO in 2008 with ESADE to promote the entrepreneurial spirit among young scientists.
Design and Creation in 3D with Beetle Blocks and Tinkercad applied to STEAM projects
Xavier Rosell, Area of Innovation, Programmes and Training, Education Consortium of Barcelona; Artur Tallada, member of the team of educators for Pla STEMcat, Barcelona
Design and 3D printing are currently basic elements in education transformation, as they fit perfectly in the approach to project work, the Maker Movement and the impulse of STEAM areas. This workshop will look at the 3D Beetle Blocks and Tinkercad design and creation environments, exploring their education potential and looking at how we can use them to enhance classroom projects.
Xavier Rosell is a technology teacher at secondary school. Currently he works for Barcelona’s Education Consortium, in the Area of Innovation, Programmes and Training, coordinating events and programmes in the fields of education programming and robotics, digital production and digital inclusion. He is a teacher trainer for the Catalan Ministry of Education and at UAB’s ICE. He has a post-graduate degree in telematics animation and on-line training from UB.
Artur Tallada is a physics and chemistry, and music teacher. He provides assessment on training, innovation and resources for the Baix Ebre Education Support Service. He has extensive experience as a teacher trainer for the Catalan Ministry of Education. He is also a trainer at UAB’s ICE and recently a member of the team of educators for the STEMcat Plan. He has a Master’s Degree in Education Technology from URV and a post-graduate degree in On-line Teaching from UOC.
Communities of Interest in Robotics: UAB’s Robotics Living Lab
Fernando Vilariño, Deputy Director of the Computer Vision Center at the UAB, Bellaterra,(Barcelona)
This workshop explores how at UAB we are using the impetus of cross-disciplinary communities of students interested in extracurricular robotics. We will transfer the lessons learnt to the secondary education environment, adapting the dynamics of Agile, used by engineers, to the academic setting. The workshop has three parts:
1. Presentation of the experience and of the pedagogical results obtained with the students.
2. Practical explanation of the methodological tools used with examples of completed robot projects.
3. Time to get to work: we will look at draft proposals from teaching units, put into the context of the participants’ schools.
Fernando Vilariño has a PhD in the field of Artificial Intelligence from UAB, he is an associate professor at the same university in the Department of Computer Sciences and is deputy director of the Computer Vision Centre. He lectures on robotics, artificial intelligence and multimedia systems. His research is connected to the area of vision by computer, a field in which he has developed various projects with universities, hospitals and companies. He publishes in major journals and conferences and has contributed as author for several patents.
Tinkering and STEAM practices at school: Creactivity beyond CosmoCaixa
Digna Couso, director of CRECIM (Centre for Research in STEM Education); Cristina Simarro, researcher and executive member of CRECIM; Èlia Tena, member of CRECIM (UAB)
The Maker movement has become a core methodology for STEAM education over the last few years. Tinkering spaces, such as CosmoCaixa’s Creactivity, are an example of this new focus in education where students are empowered to intervene in the world that surrounds them. During this workshop we will share our experience at the Creactivity space since its opening and present and use the new classroom materials created for this Tinkering space. Participants will have the chance to discover the Creactivity space, tinkering in the different areas, and to analyse and discuss the new Creactivity materials from the viewpoint of STEAM practices. The classroom materials designed by CRECIM and EduCaixa will be presented.
Digna Couso is a graduate in Physics and has a PhD in Science Education. She is a professor in the Department of Teaching of Mathematics and Experimental Sciences at UAB and is director of CRECIM (Centre for Research in STEM Education). She is involved in the training of future primary and secondary education teachers. She was the coordinator of the Master’s Degree in Training Secondary School Teachers for the same university. As a researcher she has worked on various projects to improve science teaching at a national and European level. She has published several high-impact articles and is a reviewer for international journals.
Cristina Simarro is a graduate in Industrial Engineering from UPC. She has a Master’s Degree in the Training of Secondary Education and Baccalaureate Teachers, specialising in chemistry and physics, from UAB’s Faculty of Science Education. She also has a Master’s Degree in Educational Research for Science and Maths and is a researcher and executive member of CRECIM. She has participated in research and innovation projects aimed at developing science, technology and digital skills, and is currently working on her doctoral thesis on Tinkering methodology.
Èlia Tena is a graduate of Primary Education, specialising in special educational needs, from UAB and has a Master’s Degree in Education Research specialising in experimental sciences from the same university. She is also a member of CRECIM. She has taken part on research and innovation projects aimed at developing science skills at primary school, above all from a viewpoint of equity. Currently she is working on her doctoral thesis on STEM projects in primary school.